Skip to content

Antonios Vatousis#

Junior IT Engineer | SysAdmin Enthusiast | Data Operations#

Welcome to my digital portfolio and documentation hub. I am an undergraduate student at the University of Ioannina (Department of Informatics & Telecommunications) with a hands-on approach to technology.

My focus isn't just on writing code, but on understanding the infrastructure that runs it. I document my journey, my fixes, and my projects to bridge the gap between theory and real-world application.


🚀 What I Do#

  • System Administration: Managing Linux (Debian/Ubuntu) environments, Docker containers, and Self-Hosted services.
  • Technical Documentation: Analyzing game engines (Godot, NeoX, Unreal) and documenting configuration file locations, hardware requirements, and performance fixes on community wikis.
  • Data & Backend: Building REST APIs (Node.js) and managing Databases (MySQL).

📂 Key Sections#

📚 My Knowledge Base#

The core of this website. A collection of technical notes, troubleshooting guides, and documentation for Linux, Docker, and various software setups.

🎬 Project: Movie Tracking App#

A Full Stack web application (Node.js & MySQL) for tracking movies and TV series, featuring user authentication and gamification.


🌐 Connect & Code#

You can find me and my code repositories here:


🌍 Open Source Contributions#

Technical Documentation & Wiki Maintenance#

  • PCGamingWiki: Active contributor (as Anthonyv155) focused on documenting engine-specific fixes, middleware identification, and hardware compatibility for titles like Valorant, Farlight 84, and Shatterline.
  • Knowledge Base: Maintaining a personal repository of Linux and Docker troubleshooting guides.

Localization (L10n)#

  • Self-Hosting: Kavita, NextDNS
  • Privacy & Comms: Session, SimpleX Chat, Mumble, InviZible Pro
  • Dev & Gaming: Godot Engine, Prism Launcher
  • Utilities: uBlock Origin

🛠️ PCGamingWiki Technical Contributor#

  • Technical Documentation: Authored and maintained comprehensive technical pages for games such as Spectre Divide, Farlight 84, and Bloons TD Battles 2. Focused on engine analysis, middleware identification, and detailed file structure documentation.
  • Troubleshooting & Configuration: Developed guides for disabling launchers (e.g., Borderlands: GOTY Enhanced), and identified hidden registry keys for improved software portability (e.g., SpongeBob SquarePants series).
  • Infrastructure Analysis: Documented game engine usage (Unreal Engine, NeoX) and tracked middleware implementations (Oodle, etc.) across multiple platforms and titles.
  • Diligence & Maintenance: Ensured documentation accuracy by updating lifecycle changes, replacing broken references with archived links, and maintaining technical pages for evolving software.